“Art enables us to find ourselves and lose ourselves at the same time”

Thomas Merton

Art, craft and design embody some of the highest forms of human creativity. At Rushey Green we believe artistic expression opens up a world of possibilities.

We want our children to see themselves as artists, architects, illustrators, graphic designers, fashion designers, engineers and everything in between. 

We aim to spark a love of art, to dig deep and discover hidden talent. Our curriculum is designed to engage, inspire and challenge children and  build a lifelong love and appreciation for art in all its forms.
 

     

 

      

We equip them with the knowledge and skills to experiment, invent and create their own works of art, craft and design.

We encourage them to think critically, to experiment, to take chances and to build their artistic confidence.

Aims of our Art and Design Curriculum

The national curriculum for art and design aims to ensure that all pupils:

  • produce creative work, exploring their ideas and recording their experiences
  • become proficient in drawing, painting, sculpture and other art, craft and design techniques
  • evaluate and analyse creative works using the language of art, craft and design
  • know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.

At Rushey Green Art is taught using the CUSP Art curriculum. 

CUSP Art curriculum principles:

The CUSP Art and Design curriculum is built around the principles of evidence-led practice. This is to ensure that pupils are equipped to successfully think, work and communicate like an artist. Unapologetically ambitious, the CUSP art curriculum focuses on excellence in this subject through a myriad of media and incredible artists.

The CUSP Art curriculum is organised into blocks with each block covering a particular set of artistic disciplines, including drawing, painting, printmaking, textiles, 3D and collage. Vertical progression in each discipline has been deliberately woven into the fabric of the curriculum so that pupils can revisit key disciplines throughout their Primary journey at increasing degrees of challenge and complexity. In addition to the core knowledge required to be successful within each discipline, the curriculum outlines key aspects of artistic development in the Working Artistically section. Each module will focus on developing different aspects of these competencies. This will support teachers in understanding pupils’ development as artists more broadly, as well as how successfully they are acquiring the taught knowledge and skills. 

Attainment targets

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.

Each child has their own sketchbook to log their artistic journey and to record their creative progress. Children’s artwork is displayed and celebrated throughout the school, and an inaugural art exhibition was held in the Spring term.

Design & Technology

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

 

    

Aims of our Curriculum

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

Attainment Targets

By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.